
#ifndef WEAPON_HUD
#define WEAPON_HUD

	#define WEAPON_COUNT 3

	#include "texture.h"

	class WeaponHud
	{
		public:
			WeaponHud(int x, int y, int w, int h, int sp);
			~WeaponHud();
			void Render(int activeGun);
		private:
			CTexture *gun1;
			CTexture *gun2;
			CTexture *gun3;
			int _x, _y, _w, _h, _sp;
			void loadTexture(CTexture *texture, char* filename, int type);
			void compareActiveGunAndSetColor(int activeGun, int gun);
	};

#endif